Does the Libgdx stage draw
method render everything or only what is seen by viewport and camera? I have many sprites outside the visible area and I wanted to know if I should implement my own algorithm to render only the camera view.
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You question is already answered here: http://stackoverflow.com/questions/21547391/libgdx-view-frustum-culling-inside-actor-draw – Rara Mar 07 '15 at 13:25
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1You can also have a look at this question/answer: http://stackoverflow.com/questions/19699101/proper-using-of-scene2ds-stage-in-a-game-with-a-huge-world – Rara Mar 07 '15 at 13:37