Looking for help on how to setup "EventListenerCustom" class instance so that I can broadcast to all objects a unique trigger has occurred. In older versions of Cocos2D-X, there was CCNotification, where I could set a flag and all my objects could check to see what the flag value was and based on whichever flag that an object reacted too would take an action.
I have tried looking for example where I could put all the movement, rotation, firing logic in one class and my other objects would take its specific action based on the flag that one class could control and change.