I'm using the ManipulationDelta
event handler to drag and drop a simple ellipse in a canvas across the screen. I'm using the standard approach posted online in several places. Following is the code in my event handler:
Ellipse dragableItem = sender as Ellipse;
TranslateTransform translateTransform = dragableItem.RenderTransform as TranslateTransform;
double newPosX = Canvas.GetLeft(dragableItem) + translateTransform.X + e.Delta.Translation.X;
double newPosY = Canvas.GetTop(dragableItem) + translateTransform.Y + e.Delta.Translation.Y;
if (!isCanvasBoundary(newPosX, TestCanvas.ActualWidth - dragableItem.ActualWidth, 0))
translateTransform.X += e.Delta.Translation.X;
if (!isCanvasBoundary(newPosY, TestCanvas.ActualHeight - dragableItem.ActualHeight, 0))
translateTransform.Y += e.Delta.Translation.Y;
The drag and drop operation works fine, but there's a nasty delay of around 1 second between when the user begins dragging to when the ellipse actually changes its position. I can see by printing to the Debugger that the event handler itself finishes executing almost instantly, so I'm guessing it has something to do a pre-programmed refresh rate for all UIElements on the screen that's causing this delay?
Is there anyway around this issue?