I am currently programming a game in XCode with Objective-C and Spritekit. I use the SKAction class to move spritekitnodes around, but when I for an example want my character to fire an arrow I can only make the arrow move at constant speed.
I know that SKSpriteNode.physicsBody and Impulse can be used to create gravity/acceleration. But I would prefer using the [SKAction moveTo] since the node moves to a specified CGPoint.
Does anyone know a working method for moving a SKSpriteNode at an accelerating speed to a target CGPoint?