I'm working in a spaceship first person view game. I have a joystick, and when i move the joystick i can move all the objects (asteroids) of the screen simulating that the spaceship is being moved with the joystick.
The game works fine, but now i have a problem. If you are pressing the joystick in the max left position and then you do ACTION_UP and then instantly ACTION_DOWN in the joystick again but in the max right position, the spaceship starts moving to the right at max speed. It is hard to explain it. For example, If you press the joystick in max left position the spaceship is moving -20px per frame to the left and if you press the joystick in the max right position, the spaceship moves to the right +20px per frame.
So, now, if i do a fast max left and max right touch on the joystick, the spaceship does this movement: -20....+20
It is not reallistic movement.
I want to get this movement: -20 -17 -14 -9 -5 0 +5 +9 +14 +17 +20.... I mean a more reallistic spaceship movement. But the problem is that i am not a math or physics expert, and i dont have any idea of how to get that kind of functionality in this joystick... any help will be very grateful.
Here you can find a demo project with the joystick: https://mega.co.nz/#!cp5FhYIT!dM88qx_xQdyhED9fX_4xeJ9ciQYJirUlNzEi-KOzU2k
This is the joystick code, i found it in google and works very well except for the non realistic movement that i described before:
public class Joystick extends View {
public static final int INVALID_POINTER = -1;
private JoystickMovedListener moveListener;
//# of pixels movement required between reporting to the listener
private float moveResolution;
//Max range of movement in user coordinate system
private float movementRange;
//Last touch point in view coordinates
private int pointerId = INVALID_POINTER;
private float touchX;
private float touchY;
private float touchXDelayedMovement;
private float touchYDelayedMovement;
//Handle center in view coordinates
private float handleX;
private float handleY;
//Last reported position in view coordinates (allows different reporting sensitivities)
private float reportX;
private float reportY;
//Center of the view in view coordinates
private int cX;
private int cY;
//Size of the view in view coordinates
private int dimX;
private int dimY;
private int innerPadding;
private int bgRadius;
private int handleRadius;
private int movementRadius;
private int handleInnerBoundaries;
//Cartesian coordinates of last touch point - joystick center is (0,0)
private int cartX;
private int cartY;
//User coordinates of last touch point
private int userX;
private int userY;
//Offset co-ordinates (used when touch events are received from parent's coordinate origin)
private int offsetX;
private int offsetY;
private Paint bgPaint;
private Paint handlePaint;
boolean disabled;
Handler handler;
Handler handlerDelayedMovement;
public Joystick(Context context) {
super(context);
initJoystickView();
}
private void initJoystickView() {
setFocusable(true);
handlePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
handlePaint.setColor(Color.RED);
handlePaint.setStrokeWidth(1);
handlePaint.setStyle(Paint.Style.FILL_AND_STROKE);
bgPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
bgPaint.setColor(Color.DKGRAY);
bgPaint.setStrokeWidth(1);
bgPaint.setStyle(Paint.Style.FILL_AND_STROKE);
this.moveResolution = 1.0f;
handler = new Handler();
handlerDelayedMovement = new Handler();
}
public void setMovementRange(float movementRange) {
this.movementRange = movementRange;
}
public void setOnJostickMovedListener(JoystickMovedListener listener) {
this.moveListener = listener;
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
int d = Math.min(getMeasuredWidth(), getMeasuredHeight());
dimX = d;
dimY = d;
cX = d / 2;
cY = d / 2;
bgRadius = dimX/2 - innerPadding;
handleRadius = (int)(d * 0.2);
handleInnerBoundaries = handleRadius;
movementRadius = Math.min(cX, cY) - handleInnerBoundaries;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// Here we make sure that we have a perfect circle
int measuredWidth = measure(widthMeasureSpec);
int measuredHeight = measure(heightMeasureSpec);
setMeasuredDimension(measuredWidth, measuredHeight);
}
private int measure(int measureSpec) {
int result = 0;
// Decode the measurement specifications.
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.UNSPECIFIED) {
result = 200; // Return a default size of 200 if no bounds are specified.
} else {
result = specSize; // As you want to fill the available space always return the full available bounds.
}
return result;
}
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
// Draw the background
canvas.drawCircle(cX, cY, bgRadius, bgPaint);
// Draw the handle
handleX = touchX + cX;
handleY = touchY + cY;
canvas.drawCircle(handleX, handleY, handleRadius, handlePaint);
canvas.restore();
}
public void setPointerId(int id) {
this.pointerId = id;
}
public int getPointerId() {
return pointerId;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_MOVE: {
if (disabled==true)
break;
return processMoveEvent(ev);
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP: {
if ( pointerId != INVALID_POINTER ) {
returnHandleToCenter();
returnHandleToCenterDelayedMovement();
setPointerId(INVALID_POINTER);
}
break;
}
case MotionEvent.ACTION_POINTER_UP: {
if ( pointerId != INVALID_POINTER ) {
final int pointerIndex = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if ( pointerId == this.pointerId ) {
returnHandleToCenter();
returnHandleToCenterDelayedMovement();
setPointerId(INVALID_POINTER);
return true;
}
}
break;
}
case MotionEvent.ACTION_DOWN: {
handlerDelayedMovement.removeCallbacksAndMessages(null);
if ( pointerId == INVALID_POINTER ) {
int x = (int) ev.getX();
if ( x >= offsetX && x < offsetX + dimX ) {
setPointerId(ev.getPointerId(0));
if (disabled==true){
return true;
}
return processMoveEvent(ev);
}
}
break;
}
case MotionEvent.ACTION_POINTER_DOWN: {
if ( pointerId == INVALID_POINTER ) {
final int pointerIndex = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
int x = (int) ev.getX(pointerId);
if ( x >= offsetX && x < offsetX + dimX ) {
setPointerId(pointerId);
return true;
}
}
break;
}
}
return false;
}
private boolean processMoveEvent(MotionEvent ev) {
if ( pointerId != INVALID_POINTER ) {
final int pointerIndex = ev.findPointerIndex(pointerId);
// Translate touch position to center of view
float x = ev.getX(pointerIndex);
touchX = x - cX - offsetX;
float y = ev.getY(pointerIndex);
touchY = y - cY - offsetY;
reportOnMoved();
invalidate();
return true;
}
return false;
}
private void reportOnMoved() {
//constraint circle
float diffX = touchX;
float diffY = touchY;
double radial = Math.sqrt((diffX*diffX) + (diffY*diffY));
if ( radial > movementRadius ) {
touchX = (int)((diffX / radial) * movementRadius);
touchY = (int)((diffY / radial) * movementRadius);
}
//We calc user coordinates
//First convert to cartesian coordinates
cartX = (int)(touchX / movementRadius * movementRange);
cartY = (int)(touchY / movementRadius * movementRange);
//Cartesian Coordinates
userX = cartX;
userY = cartY;
if (moveListener != null) {
boolean rx = Math.abs(touchX - reportX) >= moveResolution;
boolean ry = Math.abs(touchY - reportY) >= moveResolution;
if (rx || ry) {
this.reportX = touchX;
this.reportY = touchY;
moveListener.OnMoved(userX, userY);
}
}
}
private void reportOnMovedDelayedMovement() {
//constraint circle
float diffX = touchXDelayedMovement;
float diffY = touchYDelayedMovement;
double radial = Math.sqrt((diffX*diffX) + (diffY*diffY));
if ( radial > movementRadius ) {
touchXDelayedMovement = (int)((diffX / radial) * movementRadius);
touchYDelayedMovement = (int)((diffY / radial) * movementRadius);
}
//We calc user coordinates
//First convert to cartesian coordinates
cartX = (int)(touchXDelayedMovement / movementRadius * movementRange);
cartY = (int)(touchYDelayedMovement / movementRadius * movementRange);
//Cartesian Coordinates
userX = cartX;
userY = cartY;
if (moveListener != null) {
boolean rx = Math.abs(touchXDelayedMovement - reportX) >= moveResolution;
boolean ry = Math.abs(touchYDelayedMovement - reportY) >= moveResolution;
if (rx || ry) {
this.reportX = touchXDelayedMovement;
this.reportY = touchYDelayedMovement;
moveListener.OnMoved(userX, userY);
}
}
}
private void returnHandleToCenter() {
final int numberOfFrames = 5;
final double intervalsX = (0 - touchX) / numberOfFrames;
final double intervalsY = (0 - touchY) / numberOfFrames;
handler.removeCallbacksAndMessages(null);
for (int i = 0; i < numberOfFrames; i++) {
final int j = i;
handler.postDelayed(new Runnable() {
@Override
public void run() {
touchX += intervalsX;
touchY += intervalsY;
//reportOnMoved();
invalidate();
if (moveListener != null && j == numberOfFrames - 1) {
moveListener.OnReturnedToCenter();
}
}
}, i * 10);
}
if (moveListener != null) {
moveListener.OnReleased();
}
}
private void returnHandleToCenterDelayedMovement() {
final int numberOfFrames = 25;
touchXDelayedMovement=touchX;
touchYDelayedMovement=touchY;
final double intervalsX = (0 - touchXDelayedMovement) / numberOfFrames;
final double intervalsY = (0 - touchYDelayedMovement) / numberOfFrames;
handlerDelayedMovement.removeCallbacksAndMessages(null);
for (int i = 0; i < numberOfFrames; i++) {
handlerDelayedMovement.postDelayed(new Runnable() {
@Override
public void run() {
touchXDelayedMovement += intervalsX;
touchYDelayedMovement += intervalsY;
reportOnMovedDelayedMovement();
}
}, i * 50);
}
}
public void setInnerPadding(int innerPadding){
this.innerPadding=innerPadding;
}
public void disable(){
disabled=true;
}
public void enable(){
disabled=false;
}
public interface JoystickMovedListener {
public void OnMoved(int pan, int tilt);
public void OnReleased();
public void OnReturnedToCenter();
}
}
You must do this in the class that will use the joystick:
private JoystickMovedListener joystickListener = new JoystickMovedListener() {
@Override
public void OnMoved(int pan, int tilt) {
//here i move the objects in the game
}
}
@Override
public void OnReleased() {}
public void OnReturnedToCenter() {};
};
joystickOnScreen = new Joystick(this);
joystickOnScreen.setMovementRange(screenHeight/50);
joystickOnScreen.setInnerPadding(screenHeight/30);
joystickOnScreen.setOnJostickMovedListener(joystickListener);
RelativeLayout.LayoutParams joystickParams = new RelativeLayout.LayoutParams(sh/3, sh/3);
joystickParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
joystickParams.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
joystickParams.setMargins(sh/100, 0, 0, sh/100);
joystickOnScreen.setLayoutParams(joystickParams);
joystickOnScreen.setAlpha(0.3f);