I'm getting some long input audio dropouts after plugging in headphones on an iOS 8 device. That is, AudioUnitRender()
succeeds as usual on the I/O audio unit, but has intermittent digital silence for a few seconds. It's a predictable pattern of three one-second periods of silence, a shorter one, and then normal input audio again.
I'm not sure where to go from here because no error is indicated. Has anyone run into a problem like this?