My app contains two scenes. Playscene.swift and gamescene.swift.
Transitioning from gamescene to playscene (where play takes place) works perfectly. However, once a gameover is reached, I have a "replay" button appear allowing the user to return back to gamescene.swift. Upon transitioning back it crashes with an error "Attempted to add a SKNode which already has a parent." Is there a correct way to transition back to a home screen or restart the game so I don't receive the error? Thank you for all your help!!
if self.nodeAtPoint(touchLocation) == self.replay {
let scene = GameScene(size: self.size)
let skView = self.view as SKView!
scene.size = skView.bounds.size
self.view?.presentScene(scene)
let transition = SKTransition.crossFadeWithDuration(1.0)
transition.pausesOutgoingScene = false
skView.presentScene(scene, transition: transition)
}
}
Gamescene.swift error:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Attemped to add a SKNode which already has a parent: <SKLabelNode> name:'(null)' text:'Highscore:' fontName:'Avenir-Black' position:{344, 549}'
*** First throw call stack: