Hello guys I'm new here and right now I'm learning Swift by coding some fancy algorithms, which comes to my mind while reading Apples Swift book.
I was trying to compress (automatically downcast) any IntegerType value. Here is a little snippet of my Code which almost works fine except for one case:
switch signedValue
{
case Int64(Int8.min)...Int64(Int8.max): compressedValue = Int8(signedValue)
case (Int64(Int8.max) + 1)...Int64(UInt8.max): compressedValue = UInt8(signedValue)
case Int64(Int16.min)...Int64(Int16.max): compressedValue = Int16(signedValue)
case (Int64(Int16.max) + 1)...Int64(UInt16.max): compressedValue = UInt16(signedValue)
case Int64(Int32.min)...Int64(Int32.max): compressedValue = Int32(signedValue)
case (Int64(Int32.max) + 1)...Int64(UInt32.max): compressedValue = UInt32(signedValue)
case Int64(Int.min)...Int64(Int.max): compressedValue = Int(signedValue) // range bug #1 - workaround '..<'
default: compressedValue = signedValue
}
Assume signedValue is of Type Int64 and the input value is = 10_000_000_000. This will lead to a runtime error (in Playground):
Execution was interrupted, reason: EXC_BAD_INSTRUCTION ...
Could anyone help me out to understand what exactly is happening here. There is an workaround for this problem. Instead of '...' I could use '..<' but this not how the range should be.