I'm creating a board game in libgdx using a board of 3 x 3 buttons in a Group that's in a VerticalGroup.
I have problems because the mouse position I get is misplaced from the actual position in screen. I can click a button, but the button below is clicked instead.
I'm using text buttons, so this should be an internal issue of the Actor. Can I configure it in some way to avoid this behaviour?
I found no cause for this on any forum.
Can you help me? Am I forgetting something?