In the K&R book (p59) (edit: second edition, covering ANSI C), it is suggested that it is easier to split larger projects into multiple files. In each file, several libraries are included at the top as usual: e.g. getop.c needs stdio.h, and so does stack.c and so does main.c.
The snippets are something like this:
//main.c
#include <stdio.h>
#include <stdlib.h>
#include "calc.h"
int main(void)
{
//etc
}
//getop.c
#include <stdio.h>
#include <ctype.h>
#include "calc.h"
getop()
{
/*code*/
}
//stack.c
#include <stdio.h>
#include "calc.h"
void push(double val)
{
//code
}
I am having trouble figuring out how including the standard libraries several times in a project works. Of course, for the custom .c files to be able to access built in functions, we need to include #include <header.h>
so that they are aware of the existence of printf()
and getchar()
and so on, but wouldn't this approach increase the size of the final program if stdio.h
is included four times instead of once ( if everything was placed in one file)?
K&R does point out that splitting a program over several files eventually makes it more difficult to maintain all the .h files.
I suppose what I am really asking is how does the compiler figure out the problem of one library being #included several times in a project.
I have read up on using include guards, but it seems that is not needed for this implementation, as they deal with ensuring that identical bits of code aren't included twice, as in:
File "module.h"
#ifndef MODULE_H
#define MODULE_H
struct foo {
int member;
};
#endif /* MODULE_H */
File "mod2.h"
#include "module.h"
File "prog.c"
#include "module.h"
#include "mod2.h"