Is there any reason tap input is not getting through to a Google Cardboard App made with Unity for Android? Works in the editor, as a mouse click. In the cardboard script settings 'Tap is Trigger' is ticked. Also cannot get magnetic input, am using the method from here: www.andrewnoske.com
Asked
Active
Viewed 3,025 times
-2
-
2Not nearly enough information to answer the question. – zstewart Feb 06 '15 at 19:37
-
what other info would you want? – Bruno Martelli Feb 06 '15 at 19:46
-
Check the description of `unity` tag. If this is about unity the game engine change the tag to `unity3d`. Also post the code related to the problem. How are you trying to detect tap inputs? – maZZZu Feb 06 '15 at 20:15
-
I don't mean to doubt the content in your link, but is there a reason you're using it instead of the Cardboard SDK for Unity? – Vanlalhriata Feb 06 '15 at 21:31
-
I'm using the cardboard sdk! - is there a way to get the magnet input? – Bruno Martelli Feb 06 '15 at 22:06
1 Answers
2
ok turns out it is hidden in the cardboard sdk. if you do something like:
void Update () {
if (Cardboard.SDK.CardboardTriggered) { //something here;
}
that should do it...

Bruno Martelli
- 21
- 1
- 4