The link below is a 7zip package containing the blender scene, exported obj file, material and textures. When I load the obj in MeshLab it looks great although the normal bump map does not appear to work in meshlab, the diffuse texture is perfect. When I load the obj in the helix3d toolkit the results I get are less than perfect the UV mapping appears to be almost correct but then is completely wrong in other places.
I checked all the UV coords are in 0-1 range.
Also does normal/bump mapping work correctly in Helix3D viewport?