What you are looking for in Java is called the Mapped Diagnostic Context or MDC (at least by SLF4J) - here's an article I found that details how to set this up for Play. In the interest of preserving the details for future visitors here is the code used for an MDC-propagating Akka dispatcher:
package monitoring
import java.util.concurrent.TimeUnit
import akka.dispatch._
import com.typesafe.config.Config
import org.slf4j.MDC
import scala.concurrent.ExecutionContext
import scala.concurrent.duration.{Duration, FiniteDuration}
/**
* Configurator for a MDC propagating dispatcher.
* Authored by Yann Simon
* See: http://yanns.github.io/blog/2014/05/04/slf4j-mapped-diagnostic-context-mdc-with-play-framework/
*
* To use it, configure play like this:
* {{{
* play {
* akka {
* actor {
* default-dispatcher = {
* type = "monitoring.MDCPropagatingDispatcherConfigurator"
* }
* }
* }
* }
* }}}
*
* Credits to James Roper for the [[https://github.com/jroper/thread-local-context-propagation/ initial implementation]]
*/
class MDCPropagatingDispatcherConfigurator(config: Config, prerequisites: DispatcherPrerequisites)
extends MessageDispatcherConfigurator(config, prerequisites) {
private val instance = new MDCPropagatingDispatcher(
this,
config.getString("id"),
config.getInt("throughput"),
FiniteDuration(config.getDuration("throughput-deadline-time", TimeUnit.NANOSECONDS), TimeUnit.NANOSECONDS),
configureExecutor(),
FiniteDuration(config.getDuration("shutdown-timeout", TimeUnit.MILLISECONDS), TimeUnit.MILLISECONDS))
override def dispatcher(): MessageDispatcher = instance
}
/**
* A MDC propagating dispatcher.
*
* This dispatcher propagates the MDC current request context if it's set when it's executed.
*/
class MDCPropagatingDispatcher(_configurator: MessageDispatcherConfigurator,
id: String,
throughput: Int,
throughputDeadlineTime: Duration,
executorServiceFactoryProvider: ExecutorServiceFactoryProvider,
shutdownTimeout: FiniteDuration)
extends Dispatcher(_configurator, id, throughput, throughputDeadlineTime, executorServiceFactoryProvider, shutdownTimeout ) {
self =>
override def prepare(): ExecutionContext = new ExecutionContext {
// capture the MDC
val mdcContext = MDC.getCopyOfContextMap
def execute(r: Runnable) = self.execute(new Runnable {
def run() = {
// backup the callee MDC context
val oldMDCContext = MDC.getCopyOfContextMap
// Run the runnable with the captured context
setContextMap(mdcContext)
try {
r.run()
} finally {
// restore the callee MDC context
setContextMap(oldMDCContext)
}
}
})
def reportFailure(t: Throwable) = self.reportFailure(t)
}
private[this] def setContextMap(context: java.util.Map[String, String]) {
if (context == null) {
MDC.clear()
} else {
MDC.setContextMap(context)
}
}
}
You can then set values in the MDC using MDC.put
and remove it using MDC.remove
(alternatively, take a look at putCloseable
if you need to add and remove some context from a set of synchronous calls):
import org.slf4j.MDC
// Somewhere in a handler
MDC.put("X-UserId", currentUser.id)
// Later, when the user is no longer available
MDC.remove("X-UserId")
and add them to your logging output using %mdc{field-name:default-value}
:
<!-- an example from the blog -->
<appender name="stdout" class="ch.qos.logback.core.ConsoleAppender">
<encoder>
<pattern>%d{HH:mm:ss.SSS} %coloredLevel %logger{35} %mdc{X-UserId:--} - %msg%n%rootException</pattern>
</encoder>
</appender>
There are more details in the linked blog post about tweaking the ExecutionContext
that Play uses to propagate the MDC context correctly (as an alternative approach).