I just copied James_D program and changed to using the PerformanceTracker. The options I copied from the program I had downloaded earlier called JavaFXBalls3
. The options don't seem to make a difference.
Press any key to to see what the label says. Mine's always near 60. Maybe a more complicated scene would be lower. AFAIK 60 is the max for animation.
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.stage.Stage;
import com.sun.javafx.perf.PerformanceTracker;
import java.security.AccessControlException;
import javafx.animation.AnimationTimer;
import javafx.scene.control.Label;
import javafx.scene.layout.VBox;
public class FPS extends Application {
public static void main(String[] args) { launch(args); }
private static PerformanceTracker tracker;
@Override
public void start(Stage stage) {
VBox root = new VBox(20);
Label label1 = new Label();
Label label2 = new Label();
root.getChildren().addAll(label1, label2);
Scene scene = new Scene(root, 200, 100);
try {
System.setProperty("prism.verbose", "true");
System.setProperty("prism.dirtyopts", "false");
//System.setProperty("javafx.animation.fullspeed", "true");
System.setProperty("javafx.animation.pulse", "10");
} catch (AccessControlException e) {}
scene.setOnKeyPressed((e)->{
label2.setText(label1.getText());
});
stage.setScene(scene);
stage.show();
tracker = PerformanceTracker.getSceneTracker(scene);
AnimationTimer frameRateMeter = new AnimationTimer() {
@Override
public void handle(long now) {
label1.setText(String.format("Current frame rate: %.3f fps", getFPS()));
}
};
frameRateMeter.start();
}
private float getFPS () {
float fps = tracker.getAverageFPS();
tracker.resetAverageFPS();
return fps;
}
}