Here's the first version, where I have a delta of 1/60: http://jsfiddle.net/ocdrd0uy/
Here's the second version, where the only thing I changed was the delta to 1/20: http://jsfiddle.net/ocdrd0uy/1/
var delta = 1 / 60; --> var delta = 1 / 20;
I simply timestep like this:
x = x + v * dt * 0.5
v = v + (F * 1/m) * dt
x = x + v * dt * 0.5
Why does the player move faster with higher delta?