Trying to do it on the globe will be difficult. The code is
var geometry = new THREE.Sphere(200, 40, 30);
shader = Shaders['earth'];
uniforms = THREE.UniformsUtils.clone(shader.uniforms);
uniforms['texture'].texture = THREE.ImageUtils.loadTexture(imgDir+'world' +
'.jpg');
material = new THREE.MeshShaderMaterial({
uniforms: uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
mesh = new THREE.Mesh(geometry, material);
mesh.matrixAutoUpdate = false;
scene.addObject(mesh);
So the globe has a custom shader, and is using a texture.
I think that the most easy thing to do is to create a second sphere, and give this one a standard material . something like
var geometry2 = new THREE.Sphere(200, 40, 30);
var material2 = new THREE.MeshLambertMaterial({ color: 'blue' });
var mesh2 = new THREE.Mesh(geometry2, material2);
scene.addObject(mesh2);