I have a textblock beneath an InkCanvas. (The textblock is not a child of the InkCanvas).
The textblock is created with Inline elements that have attached events like:
run.MouseEnter += inline_MouseEnter;
run.MouseLeave += inline_MouseLeave;
run.MouseDown += inline_MouseDown;
The problem is the InkCanvas eats the mouse/pen events (as strokes) before they can reach the InLine elements.
Without using HitTesting, is there a good way for mouse/pen events to be seen and managed by the inlines of the textblock?
Thank you for considering this problem.