I am making an iPhone app which lets the user create and store up to 4 images.
However the app sometimes crashes anywhere between taking 2-20 pictures (as in taking some pictures, deleting them, taking them again etc).
The problem is my app will crash at some point without a memory warning, stack trace, or anything.
When I run my instruments tool, I see that my allocations don't seem to get even half way to the allowed memory usage. But I KNOW the only reason you get crashes without messages means a very fast over-use of total app memory.
So my question is: Is there something else to the Allocations instrument I can dig into to get my 'true' app allocation amount?
Clearly something is hogging my memory and the default allocations instrument I am using is not showing me what I need.