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I'm working on skeletal animation and got stuck on this really weird issue.

Using ASSIMP to import a .dae model.

I have loaded the model's bone hierarchy (nodes), but the mesh->mBones contains only 10 bones, while there are 29 total. I thought there are only those which are active during the transforms, but nope, that is not the case. Active bones are missing.

When reading the scene, I'm using aiProcess_ValidateDataStructure Importer throws no errors.

The exact problem is I don't have all the aiBone structures needed to obtain bone weights. Is it bad exporting or something else?

I'm attaching the object model and the scene. Thanks for all help. https://skfb.ly/CDIu

IdeaHat
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Ryder052
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1 Answers1

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The problem turned out to be the biped system.

Raw bones work just fine!

Ryder052
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