Yes. You're asking several questions at once, though.
The simplest possibility is a game like backgammon, which includes probability, but full information. The extension to minimax is straightforward, and called expectiminimax.
Incomplete information is usually called "partial observability," and exists in games like kriegspiel, which is a variant of chess where you cannot see the opponent's pieces. Here, the extension to tree search is that your tree depends on sequences of percepts instead of individual board states. As you might imagine, this blows up the tree very quickly.
Card games are usually both at the same time, and need both techniques.
Note that these simple extensions only just scratch the surface. In the same way that chess and go require more than just simple search trees, partially observable random games require more than extensions. When the actions have probabilistic results (i.e., chance of failure) then you're into deep academic research territory.