I have an arc that I have drawn using CAShapeLayer and I want it to rotate around the circle's center. I am trying to get this animation using a CABasicAnimation on the 'transform.rotation' property. But the rotation seems is happening about a point that is not the same as the circle's center.
-(void)drawRect:(CGRect)rect{
int radius = 100;
CAShapeLayer *circle = [CAShapeLayer layer];
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0*radius, 2.0*radius) cornerRadius:radius].CGPath;
circle.fillColor = [UIColor orangeColor].CGColor;
circle.strokeColor = [UIColor blueColor].CGColor;
circle.lineWidth = 5;
circle.strokeStart = 0.0f;
circle.strokeEnd = 0.1f;
[self.layer addSublayer:circle];
CABasicAnimation *spinAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
spinAnimation.byValue = [NSNumber numberWithFloat:2.0f*M_PI];
spinAnimation.duration = 4;
spinAnimation.repeatCount = INFINITY;
[circle addAnimation:spinAnimation forKey:@"indeterminateAnimation"];
}
I know its an old problem, but whats the way out. I have tinkered a lot by setting the layer's bounds or the anchor point but it doesn't rotate about the center yet.
circle.bounds = self.frame;
Here is how I add the view to the view controller.
[self.view addSubview:[[ProgressIndicator alloc] initWithFrame:CGRectMake(50, 50, 200, 200)]];