I'm working on hobby project. I'm using createjs. But, of course, I have a problem. Since I update the code to use Preloadjs, the browser can no longer find the audio files. Here is my loading code:
function load (canvasToShowProgress) {
canvas = canvasToShowProgress;
loadingStage = new createjs.Stage();
loadQueue = new createjs.LoadQueue(true);
progessText = new createjs.Text("Loading... 0%");
loadingStage.addChild(loadingStage);
loadingStage.update();
//start loading
loadQueue.installPlugin(createjs.Sound);
loadQueue.setMaxConnections(4); // Allow 4 concurrent loads
loadQueue.loadManifest("configuration/GameAssets.json");
loadQueue.on("progress", handleProgress);
loadQueue.on("complete",handleComplete);
}
My manifest GameAssets.json
looks like this:
{"manifest":
[ {"src":"images/game/street.png", "id":"street"},
{"id":"Default", "src":"sounds/game/background.ogg"},
{"id":"Psychic", "src":"sounds/game/ps.ogg"},
{"id":"Nitro", "src":"sounds/game/ntr.ogg"}
]
}
By the way, the image is loaded perfectly. In the music player class, I call the audio by simply doing soundInstance = createjs.Sound.play(soundIds[currentPlayIndex]);
. (The soundIds
is temporary a hardcoded array with the ids. Where is my mistake?