This project is to create an editor tool in Cocoa & Swift for Mac OS X that will edit a non-trivial data structure. A pared down schema looks like this:
Game
title : String
[ Room ]
Room
roomKey : String
roomName : String
roomDescription : String
[ Object ]
[ Exit ]
Object
objectDescription: String
Exit
destinationRoomKey : String
sourceRoomKey : String
The current implementation - the third go-around - has a single Document.xib
file (the app is document based) and in that I'm hooking up a NSObjectController to the base game object loaded by the document, and an NSArrayController to the game objects array of rooms. There's an NSObjectController for the Room. I have not done the objects or exits yet.
The views are handled by a base root view controller, which swaps sub-views in and out as you go up and down the view hierarchy. On the view for the root game state, you click an "edit" button that slides in the table view for the list of rooms. Clicking a button in one of the room rows slides in a room detail view which has its own controller.
This is all working well enough. I have hooked up the object controller of the room so that it gets the selected room of the rooms array as its object, using Interface Builder bindings. I can do this because I have all the views, view controllers and data model controllers in the one XIB file.
However: now I am adding the game objects to this mix and the XIB file is getting very unwieldy. I really feel like I want to do this in separate XIB files, but when I tried that previously I was not able to hook up the controllers to each other. I tried manually writing code to load & save the data at the same time as the controllers had their view displayed and removed but this was flakey and error prone. So far the most elegant and robust result I have had is with this one XIB approach.
I looked at the programmatic API for binding but could not understand how to get it to work, or how to discover what the key path would look like. I suppose if it was possible to do the bindings programatically you could put the different parts in different XIB's and do the bindings at load time. But I could not find any examples of anyone doing that successfully and it seemed a road to madness.
At present I'm having no problems with Swift and its relations to Cocoa and Objective-C so if anyone has answers in Objective-C or Swift I'd be happy to hear them. I have not put Swift as a key word for this question as its not part of the problem.
I've seen the StackOverflow answer about hierarchical models, and its what I'm currently doing, so it doesn't help. The problem is that this approach gets unwieldy when there's several layers of master-detail.
I've also seen the StackOverflow answer about sharing controllers, and it was what I tried before and where I ran into the issue described there, that if you specify a controller object in a NIB it will get instantiated as an independent object. Hence why I have the huge-mega-NIB-of-death approach at present.
I could make the title of this question "cannot make programmatic bindings work" but I'm not sure that that is the right approach anyway.
Surely someone has done the job of making a non-trivial data model work with Cocoa before?