I am trying to create a texture atlas using existing assets from a previous image asset that was created outside of Xcode/my machine.
Importing the image into Xcode does not "split" it, and I am unsure how to tell Xcode / SpriteKit where the "atlas" locations are.
Other than using an image editor and manually eating each image as an asset, how can I convince Xcode that the image is really an atlas already?
Finally, is it even worth it to use an atlas, as I have to cycle through the image myself to do animation; am I better off hardcoding (!) the x/y positions of the atlas strip and doing some sort of rotation / loop code in an SKAction?