I'm writing a roguelike with libtcodpy. It works, but when I run this listing: http://kooneiform.wordpress.com/2009/03/29/241/ at the bottom of the page is a full listing and a few others I've tried, I get errors such as this:
FYI I'm on Windows and do have the libtcodpy.py, SDL.dll, libtcod-mingw.dll files and they do work when following the tutorial that is most popular for libtcodpy.
For the listing above I receive this specific error:
$ python roguelike_practice2.py
Traceback (most recent call last):
File "roguelike_practice2.py", line 165, in <module>
draw()
File "roguelike_practice2.py", line 98, in draw
libtcod.console_set_foreground_color(0, libtcod.white)
AttributeError: 'module' object has no attribute 'console_set_foreground_color'
I also on that same program encounter the exact same issue with console_set_background_color, console_print_left. None work. All with the same error.
For other listings such as this one:
#!/usr/bin/python
###imports###
import os
import libtcodpy as libtcod
###utility functions###
def get_key(key):
if key.vk == libtcod.KEY_CHAR:
return chr(key.c)
else:
return key.vk
###global constants and variables###
window_width = 46
window_height = 20
first = True
fov_px = 9
fov_py = 10
fov_recompute = True
fov_map = None
fov_colors = {
'dark wall' : libtcod.Color(0, 0, 100),
'light wall' : libtcod.Color(130, 110, 50),
'dark ground' : libtcod.Color(50, 50, 150),
'light ground' : libtcod.Color(200, 180, 50)
}
fov_init = False
fov_radius = 4
do = {
'up' : (0, -1),
'down' : (0, 1),
'right' : (1, 0),
'left' : (-1, 0)
}
keys = {
'i' : do['up'],
'k' : do['down'],
'j' : do['left'],
'l' : do['right'],
libtcod.KEY_UP : do['up'],
libtcod.KEY_KP8 : do['up']
}
smap = ['##############################################',
'####################### #################',
'##################### # ###############',
'###################### ### ###########',
'################## ##### ####',
'################ ######## ###### ####',
'############### #################### ####',
'################ ###### ##',
'######## ####### ###### # # # ##',
'######## ###### ### ##',
'######## ##',
'#### ###### ### # # # ##',
'#### ### ########## #### ##',
'#### ### ########## ###########=##########',
'#### ################## ##### #####',
'#### ### #### ##### #####',
'#### # #### #####',
'######## # #### ##### #####',
'######## ##### ####################',
'##############################################',
]
###drawing###
def draw():
global fov_px, fov_py, fov_map, first
global fov_init, fov_recompute, smap
if first:
wh = window_height
ww = window_width
first = False
libtcod.console_clear(0)
libtcod.console_set_fore(0, ww, wh, libtcod.white)
libtcod.console_print_left(0, 1, 1, libtcod.BKGND_NONE,
"IJKL : move around")
libtcod.console_set_fore(0, ww, wh, libtcod.black)
libtcod.console_put_char(0, fov_px, fov_py, '@',
libtcod.BKGND_NONE)
for y in range(window_height):
for x in range(window_width):
if smap[y][x] == '=':
libtcod.console_put_char(0, x, y,
libtcod.CHAR_DHLINE,
libtcod.BKGND_NONE)
if not fov_init:
fov_init = True
fov_map = libtcod.map_new(window_width, window_height)
for y in range(window_height):
for x in range(window_width):
if smap[y][x] == ' ':
libtcod.map_set_properties(fov_map, x, y, True, True)
elif smap[y][x] == '=':
libtcod.map_set_properties(fov_map, x, y, True, False)
if fov_recompute:
fov_recompute = False
libtcod.map_compute_fov(fov_map, fov_px, fov_py, fov_radius, True)
for y in range(window_height):
for x in range(window_width):
affect, cell = 'dark', 'ground'
if libtcod.map_is_in_fov(fov_map, x, y):
affect = 'light'
if (smap[y][x] == '#'):
cell = 'wall'
color = fov_colors['%s %s' % (affect, cell)]
libtcod.console_set_back(0, x, y, color, libtcod.BKGND_SET)
###game state updates###
def update(key):
global fov_py, fov_px, fov_recompute, smap
key = get_key(key)
if key in keys:
dx, dy = keys[key]
if smap[fov_py+dy][fov_px+dx] == ' ':
libtcod.console_put_char(0, fov_px, fov_py, ' ',
libtcod.BKGND_NONE)
fov_px = fov_px + dx
fov_py = fov_py + dy
libtcod.console_put_char(0, fov_px, fov_py, '@',
libtcod.BKGND_NONE)
fov_recompute = True
###initialization and main loop###
font = os.path.join('fonts', 'arial12x12.png')
libtcod.console_set_custom_font(font, libtcod.FONT_LAYOUT_TCOD | libtcod.FONT_TYPE_GREYSCALE)
libtcod.console_init_root(window_width, window_height, 'Python Tutorial', False)
while not libtcod.console_is_window_closed():
draw()
libtcod.console_flush()
key = libtcod.console_wait_for_keypress(True)
update(key)
if key.vk == libtcod.KEY_ESCAPE:
break
I receive the following errors, again I have all the needed files in the folder and am on Windows.
Error for listing 2:
Traceback (most recent call last):
File "roguelike_practice1.py", line 167, in <module>
draw()
File "roguelike_practice1.py", line 100, in draw
libtcod.console_set_fore(0, ww, wh, libtcod.white)
File "c:\Users\cshenkan\CloudStation\Programming\Libtcod\Project 2\libtcodpy.p
y", line 764, in console_set_fore
_lib.TCOD_console_set_fore(con, x, y, col)
File "c:\Python27\lib\ctypes\__init__.py", line 378, in __getattr__
func = self.__getitem__(name)
File "c:\Python27\lib\ctypes\__init__.py", line 383, in __getitem__
func = self._FuncPtr((name_or_ordinal, self))
AttributeError: function 'TCOD_console_set_fore' not found
I run into this TCOD_console_set_fore error a bunch. But say I comment that out, I get the same error but with another function such as TCOD_console_set_back, and others.
Not sure why I'm getting these errors. Using Python 2.7.9 32 bit, and libtcod 1.5.1 I believe. Running Windows 7 64 bit. Keep in mind I can get other programs to run that don't require any of those set_foreground and variation functions, or the print_left function or whatever other functions aren't working. But I'm sure it one or two issues affecting all the functions that wont work. \
If anyone has any ideas, I've spent a ton of time looking online to no avail for info. And the forum for libtcod takes days for administrator approval to join - lame.
Anyway thanks in advance! Ask me any questions or if you need clarification.