Here is my code to create a grid with randomly generate mines. Problem is the mines is so diffuse, so when I count the mines for non-mine cells, it mainly have value 1, 2 and nearly don't have value 4, 5 , 6, 7. How to improve this algorithm?
Assume that number of columns, rows and mines are constant.
var r = new Random();
int columns, rows, TotalMine;
int[,] grid = new int[columns, rows];
int MineCount = 0;
int X = 0;
int Y = 0;
// Add Mines (This is so simple, it cause the problem)
while (MineCount++ < TotalMine)
{
do
{
X = r.Next(columns);
Y = r.Next(rows);
}
while (grid[X, Y] == -1);
grid[X, Y] = -1; // -1 = have mine
}