I would like to know, how do you support different screen sizes when using Tiled with Spritekit?
Do you design you levels in separate .tmx files for each device? For example:
ipad-nonretina-level-1.tmx (normal tile size), ipad-retina-level-1.tmx (doubled tile size),
and so on. Or there is some way to use one .tmx file(for each level) and dynamically load a tileset based on detected device, precisely based on the scale factor ?