Is there a way to store settings per user in Unity3D game?
I'm looking for something similliar to user.config that can be found in .NET. It is created per computer user.
I need it to store some values (filtering parameters) that can be changed by user/player. It must be possible to save new values too.
If there is no such automagic way what is the best approach? I did consider:
- Saving to text file.
- Saving to binary file.