My question is related to this article:
http://blog.wolfire.com/2009/06/how-to-project-decals/
If my understanding is correct, a mesh made from the intersection of the original mesh and a cube is added to the scene to make a decal appear. I need to save the final texture. So I was wondering if there is a way to 'merge' the texture of the original mesh and the added decal mesh?