I have a tile engine set up, all of which use the same SpriteBatch
, SpriteSortMode.FrontToBack
, so that I can use float depth
for different layers, items on map, etc.
I wanted to apply an effect to individual layers, but after trying it just applied the effect to the entire spritebatch.
So is there a way to apply different effects to different textures in the same spritebatch?
Thanks,
Shyy