I have a function that solves one of 4 kinematic equations. The parameters are floats, and Is there a way to distinguish between a NULL parameter and a parameter with a value of 0. I've read up on the subject and it seems that NULL and 0 are the same. The reason I want to distinguish a 0 from a form of "nothingness" is because a 0 value assigns a value and "nothingness" shows that we don't know what that value is.
float doSomething(float& foo, float& bar, float& goo, float& baz){
if(foo == (insert_null_value_here)){
return (foo_after_we_did_some_equation);
}
}
The "null" value can't be NULL or 0 as I already discussed. If the parameters were all pointers to floats, would this work if I checked for "nullptrs"?(Not my main question) Even if the former question is yes, what value can I use for non-pointer/reference types?(Re-statement of main question)