I want to generate a binary mask that has ones for all voxels inside and zeros for all voxels outside a volume. The volume is defined by the convex hull around a set of 3D coordinates (<100; some of the coordinates are inside the volume).
I can get the convex hull using CONVHULLN, but how do I convert that into a binary mask?
In case there is no good way to go via the convex hull, do you have any other idea how I could create the binary mask?