I'm using Unity 4.6 to develop a 2D game. I want to know if having a lot of GameObjects in the scene (out of the camera's sight) has a considerable influence on performance. For example, is it efficient to make an scrollable list of names (like 1000 of them)? (each one is a GameObject and has a text, a button etc.) I mask them in a specified area (for example 10 of them are visible at the same time).
Thanks in advance!