WHen i see code examples like this:
xform ( '{mesh}.vtx[{vertex}]'.format(mesh = blabla , vertex = blabla...) )
I wonder ... how do i find which attributes does my "mesh" or whatever object i'm working on?.
I see in the channel box that i have, for example, translate X in a transform node... but when i change it and see what the script editor says... it is translateX. It could be "tx" or "trX" or "transX" or whatever.
How do i find out what attributes names are available in a certain type of node?