The scene auto pauses on applicationWillResignActive and auto unpauses when applicationDidBecomeActive is run. I am looking to either have the scene pause on applicationWillResignActive via the nsnotification and not auto resume when applicationDidBecomeActive is run. Any ideas? Thanks in advance.
AppDelegate
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
[[NSNotificationCenter defaultCenter] postNotificationName:@"backgroundPause" object:nil];
}
GameViewController
- (void)handleNotification:(NSNotification *)notification {
if ([notification.name isEqualToString:@"backgroundPause"]) {
SKView *skView = (SKView *)self.view;
skView.scene.paused = YES; //pauses scene
[self.lblPaused removeFromSuperview];//removes any lingering pause menu items
[self.lblPausedHelp removeFromSuperview];
self.lblPaused = [[UILabel alloc] init];
self.lblPaused.center = CGPointMake(self.view.frame.size.width/2 - 125, self.view.frame.size.height/2 - 40);
self.lblPaused.text = @"PAUSED";
[self.lblPaused setFont:[UIFont boldSystemFontOfSize:66]];
[self.lblPaused sizeToFit];
self.lblPaused.textColor = [UIColor blackColor];
[self.view addSubview:self.lblPaused];//adds pause label
self.lblPausedHelp = [[UILabel alloc] init];
self.lblPausedHelp.center = CGPointMake(self.view.frame.size.width/2 - 145, self.view.frame.size.height/2 + 40);
self.lblPausedHelp.text = @"tap anywhere to resume";
[self.lblPausedHelp setFont:[UIFont boldSystemFontOfSize:26]];
[self.lblPausedHelp sizeToFit];
self.lblPausedHelp.textColor = [UIColor blackColor];
[self.view addSubview:self.lblPausedHelp];//adds pause label
}
}