I'm trying to get the writable path on Windows Phone in my game but CCFileUtils::sharedFileUtils()->getWritablePath()
always returns me results like "H??", "???", "??y".
I've already tried using this on cocos2d-x v2 and v3 with no luck. Also I have tested this on Microsoft Visual Studio 2015 and 2014 Update 4. It doesn't even work in clear project.
Is there any way I can fix this?