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After several months of casual research on three.js as I work on a model in Blender 2.7 I have yet to locate a method for exporting the blender particle system hair? By chance would anyone have any ideas how would I go about achieving this feat, would I need to perhaps export to OBJ or some other format? I have yet to see any three.js imported particle systems from any 3d system?..Any ideas would greatly appreciated !!

user2544743
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2 Answers2

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This solution is a visualized version stated by beiller.

Step by Step

  1. Go to Modifiers.

    enter image description here

  2. Click Convert.

    enter image description here

  3. Now the hair become like this.

    enter image description here

  4. Add Screw modifier to the hair and so change the Angle to 2.

    enter image description here

  5. Click Apply.

    enter image description here

  6. Export your model to what file format you need.

Casper
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    that a very informative set of instructions....I am extremely appreciative...magnificent screenshot!...Great Work!..let me know if I can ever offer you assistance! – user2544743 Dec 04 '16 at 04:16
  • Any idea how to deal with the gltf file size later on? I used this to make some trees, after converting I ended up with more then a hundred meshes and the file sie was 300MB + – Roee Nov 24 '21 at 00:06
  • this does not export animation & simulation – VityaSchel Jul 27 '23 at 22:31
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The method I use is make your particle hair. Then, under the modifiers tab, select "convert" to convert it into a mesh.

Next add the "screw" modifier. Set the objects center accordingly to get the best "screw" results. Use X, Y, or Z axis, and change to 2 degrees. Change the number of sections to 2 as well.

This will make a mesh like hair.

beiller
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  • Well that worked great!...Very neat, quick trick any ideas on how to enhance it's appearance for a more realistic look? I did size everything down to appear as a sliver rather then the flat appearance!..Much thanks for you assistance..Great Work! – user2544743 Dec 20 '14 at 02:44
  • Yeah I also scale down the tips. Another method I tired is using the skin modifier which makes a 3d hair strand but required 4x the geometry. You can scale the tips with crtl+a I believe as well. Try solidify on the hair strands made with screw. Thanks! – beiller Dec 22 '14 at 02:12
  • Any idea how to deal with the gltf file size later on? I used this to make some trees, after converting I ended up with more then a hundred meshes and the file sie was 300MB + – Roee Nov 24 '21 at 00:06