I have an issue with integration - AppLovin banners and interstitials are not showing. I'm using Unity 4.3, followed all the instructions in the manual, include google play services, set up sdk key, but it doesn't seems to work.
Here it is my script attached to the gameObject:
using UnityEngine;
using System.Collections;
public class Main : MonoBehaviour {
void Awake () {
AppLovin.InitializeSdk ();
//AppLovin.PreloadInterstitial();
AppLovin.SetUnityAdListener("ApplovinListener");
}
void Update () {
if (Input.GetMouseButtonDown (0)) {
AppLovin.ShowAd();
//AppLovin.ShowInterstitial();
}
}
}
Recieved events on application load:
DISPLAYEDBANNER
DISPLAYEDBANNER
LOADFAILED
And no banner shown on click... With interstitals - the same problem
What's I'm doing wrong?