The current examples of particle systems are showing a static set of elements (vertices) that are initialized before the first rendering. But how can i dynamically add new vertices during the rendering process?
Examples: http://threejs.org/examples/#webgl_particles_random
I tried to set the update property but it didn't work during the update process.
geometry.verticesNeedUpdate = true;
In this way, i would like to add a new vertex at runtime.