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The current examples of particle systems are showing a static set of elements (vertices) that are initialized before the first rendering. But how can i dynamically add new vertices during the rendering process?

Examples: http://threejs.org/examples/#webgl_particles_random

I tried to set the update property but it didn't work during the update process.

 geometry.verticesNeedUpdate = true;

In this way, i would like to add a new vertex at runtime.

Oliver
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