Is there a way to serialize/deserialize a whole class without having to specify each object.
If I plan to add many more items, this will become tedious.
For example:
[Serializable()]
public class Items : ISerializable
{
public List<Product> ProdList;
public List<Employee> EmpList;
public List<ListProduct> BuyList;
public List<ListProduct> SellList;
public List<ListEmployee> EmpHours;
public Items()
{
ProdList = new List<Product>();
EmpList = new List<Employee>();
BuyList = new List<ListProduct>();
SellList = new List<ListProduct>();
EmpHours = new List<ListEmployee>();
}
public Items(SerializationInfo info, StreamingContext ctxt)
{
ProdList = (List<Product>)info.GetValue("ProdList", typeof(List<Product>));
BuyList = (List<ListProduct>)info.GetValue("BuyList", typeof(List<ListProduct>));
SellList = (List<ListProduct>)info.GetValue("SellList", typeof(List<ListProduct>));
EmpList = (List<Employee>)info.GetValue("EmpList", typeof(List<Employee>));
EmpHours = (List<ListEmployee>)info.GetValue("EmpHours", typeof(List<ListEmployee>));
}
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
info.AddValue("ProdList", ProdList);
info.AddValue("BuyList", BuyList);
info.AddValue("SellList", SellList);
info.AddValue("EmpList", EmpList);
info.AddValue("EmpHours", EmpHours);
}
}