Another famo.us beginner question...
My question relates to this question and johntraver's excellent answer (provided below). I've been playing around with this for a bit, and I can't figure out how to access the other surfaces in the Scrollview when one is clicked.
For example, I'd like to re-size both 'Surface 2' AND 'Surface 3' when 'Surface 2' is clicked.
I've looked at the guides, examples, etc., and my confusion is with the RenderNode. I'm not entirely clear on the purpose it serves.
Thanks in advance for the help.
var Engine = require("famous/core/Engine");
var Surface = require("famous/core/Surface");
var RenderNode = require("famous/core/RenderNode");
var Modifier = require("famous/core/Modifier");
var Scrollview = require("famous/views/Scrollview");
var Transitionable = require("famous/transitions/Transitionable");
var SnapTransition = require("famous/transitions/SnapTransition");
Transitionable.registerMethod('snap', SnapTransition);
var snap = { method: 'snap', period: 600, dampingRatio: 0.6 }
var mainContext = Engine.createContext();
var scrollview = new Scrollview();
var surfaces = [];
scrollview.sequenceFrom(surfaces);
for (var i = 0; i < 20; i++) {
var surface = new Surface({
content: "Surface: " + (i + 1),
size: [undefined, undefined],
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
lineHeight: "200px",
textAlign: "center"
}
});
surface.open = false;
surface.state = new Modifier();
surface.trans = new Transitionable(200);
surface.state.sizeFrom(function(){
return [undefined, this.trans.get()];
}.bind(surface));
surface.node = new RenderNode();
surface.node.add(surface.state).add(surface);
surface.pipe(scrollview);
surface.on('click',function(e){
if (this.open) {
this.trans.halt();
this.trans.set(200,snap);
} else {
this.trans.halt();
this.trans.set(400,snap);
}
this.open = !this.open;
}.bind(surface));
surfaces.push(surface.node);
}
mainContext.add(scrollview);