I would like to receive some insight as to how I can make an AI, that can walk smoothly around the map(between window size). Like, if the AI reached that defined spot, then it will walk to another spot. Here is what I have tried,
First, I get a random float number from 0.0f to 608.0f because my window size is 640,640.
void AIntelligence::GenRandom()
{
MapX = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 608.0f));
MapY = MapX;
}
Then,I pass in the current position of my sprite to this function
void AIntelligence::RandomMove(float PosX, float PosY)
{
this->PosX = PosX;
this->PosY = PosY;
if (PosX == MapX || PosY == MapY) //If the current is the same as the generated random, then
{ generate it again.
GenRandom();
}
else
{
if (PosX < MapX || PosY < MapY) //If not then I see if the position less than the
{ generated and translate it.
this->PosX += 8.0f;
this->PosY += 8.0f;
}
else if (PosX > MapX || PosY > MapY)
{
this->PosX -= 8.0f;
this->PosY -= 8.0f;
}
else
this->PosX += 0.0f;
this->PosY += 0.0f;
}
}
In my message loop, here is how I call the method
while (GetMessage(&Msg, NULL, 0, 0))
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
Inputs->GetInput(); //Not related
Moving->RandomMove(PosX,PosY);
D3DXVECTOR2 SpritePos = D3DXVECTOR2(Moving->getPosX(), Moving->getPosY());
PosX = Moving->getPosX();
PosY = Moving->getPosY();
Graphic->ClearBegin(); //Begin the direct3d scene
Sprite->Begin(D3DXSPRITE_ALPHABLEND);
float Radian = D3DXToRadian(Rotation);
D3DXMatrixTransformation2D(&Mat, NULL, 0.0f, &SpriteScaling, &SpriteCenter, Radian, &SpritePos); // This is where the transformation is set.
Sprite->SetTransform(&Mat);
Sprite->Draw(Texture, NULL, NULL, NULL, D3DCOLOR_XRGB(255, 255, 255));
Sprite->End();
Graphic->EndPresent();
}
The sprite did move but only moving downward right. And once it reached the same certain spot, it will only stay and vibrate there.... Sorry if my explanation is not clear enough or did not provide enough information needed.