assuming I have a sprite map, how can I draw only a part of it using canvas?
For example, I have a 500x500 image but I want to draw only the part from 0 to 50, how can I implement it in JS?
Here's my HTML and Javascript code atm -
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8" />
<title>bla bla</title>
<script>
window.onload = function() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var image = new Image();
image.src = "gimatrix_letters.png";
image.onload = function() {
canvas.width = image.width;
canvas.height = image.height;
ctx.drawImage(image, 0, 0);
}
}
</script>
</head>
<body>
<canvas id="canvas">
</canvas>
</body>
</html>
TIA