I've used the following approach, though it is a bit OTT.
Consider adding d[i] to y[i], to get s[i], the smoothed value.
We seek to minimise
S = Sum{ 1<=i<N-1 | sqr( s[i+1]-2*s[i]+s[i-1] } + f*Sum{ 0<=i<N | sqr( d[i])}
The first term is a sum of the squares of (an approximate) second derivative of the curve, and the second term penalises moving away from the original. f is a (positive) constant. A little algebra recasts this as
S = sqr( ||A*d - b||)
where the matrix A has a nice structure, and indeed A'*A is penta-diagonal, which means that the normal equations (ie d = Inv(A'*A)*A'*b) can be solved efficiently. Note that d is computed directly, there is no need to initialise it.
Given the solution d to this problem we can compute the solution d^ to the same problem but with the constraint One'*d = 0 (where One is the vector of all ones) like this
d^ = d - (One'*d/Q) * e
e = Inv(A'*A)*One
Q = One'*e
What value to use for f? Well a simple approach is to try out this procedure on sample curves for various fs and pick a value that looks good. Another approach is to pick a estimate of smoothness, for example the rms of the second derivative, and then a value that should attain, and then search for an f that gives that value. As a general rule, the bigger f is the less smooth the smoothed curve will be.
Some motivation for all this. The aim is to find a 'smooth' curve 'close' to a given one. For this we need a measure of smoothness (the first term in S) and a measure of closeness (the second term. Why these measures? Well, each are easy to compute, and each are quadratic in the variables (the d[]); this will mean that the problem becomes an instance of linear least squares for which there are efficient algorithms available. Moreover each term in each sum depends on nearby values of the variables, which will in turn mean that the 'inverse covariance' (A'*A) will have a banded structure and so the least squares problem can be solved efficiently. Why introduce f? Well, if we didn't have f (or set it to 0) we could minimise S by setting d[i] = -y[i], getting a perfectly smooth curve s[] = 0, which has nothing to do with the y curve. On the other hand if f is gigantic, then to minimise s we should concentrate on the second term, and set d[i] = 0, and our 'smoothed' curve is just the original. So it's reasonable to suppose that as we vary f, the corresponding solutions will vary between being very smooth but far from y (small f) and being close to y but a bit rough (large f).
It's often said that the normal equations, whose use I advocate here, are a bad way to solve least squares problems, and this is generally true. However with 'nice' banded systems -- like the one here -- the loss of stability through using the normal equations is not so great, while the gain in speed is so great. I've used this approach to smooth curves with many thousands of points in a reasonable time.
To see what A is, consider the case where we had 4 points. Then our expression for S comes down to:
sqr( s[2] - 2*s[1] + s[0]) + sqr( s[3] - 2*s[2] + s[1]) + f*(d[0]*d[0] + .. + d[3]*d[3]).
If we substitute s[i] = y[i] + d[i] in this we get, for example,
s[2] - 2*s[1] + s[0] = d[2]-2*d[1]+d[0] + y[2]-2*y[1]+y[0]
and so we see that for this to be sqr( ||A*d-b||) we should take
A = ( 1 -2 1 0)
( 0 1 -2 1)
( f 0 0 0)
( 0 f 0 0)
( 0 0 f 0)
( 0 0 0 f)
and
b = ( -(y[2]-2*y[1]+y[0]))
( -(y[3]-2*y[2]+y[1]))
( 0 )
( 0 )
( 0 )
( 0 )
In an implementation, though, you probably wouldn't want to form A and b, as they are only going to be used to form the normal equation terms, A'*A and A'*b. It would be simpler to accumulate these directly.