I have searched Google for hours on how to prevent flickering while continuously drawing, erasing, and redrawing sprites I'm gonna use for my game. Many of the sites I see tell me to use a double buffer without even telling me how to. -_- Can someone please teach me how to implement a double buffer in masm32 assembly? Your answers will be greatly appreciated!
EDIT: BTW, I'm using int 10h, ah = 13h