This will probably sound strange for some of you, but I can not figure out right way to read joystick input without blocking my UI form. I have found this example on internet:
static void Main()
{
// Initialize DirectInput
var directInput = new DirectInput();
// Find a Joystick Guid
var joystickGuid = Guid.Empty;
foreach (var deviceInstance in directInput.GetDevices(DeviceType.Gamepad,
DeviceEnumerationFlags.AllDevices))
joystickGuid = deviceInstance.InstanceGuid;
// If Gamepad not found, look for a Joystick
if (joystickGuid == Guid.Empty)
foreach (var deviceInstance in directInput.GetDevices(DeviceType.Joystick,
DeviceEnumerationFlags.AllDevices))
joystickGuid = deviceInstance.InstanceGuid;
// If Joystick not found, throws an error
if (joystickGuid == Guid.Empty)
{
Console.WriteLine("No joystick/Gamepad found.");
Console.ReadKey();
Environment.Exit(1);
}
// Instantiate the joystick
var joystick = new Joystick(directInput, joystickGuid);
Console.WriteLine("Found Joystick/Gamepad with GUID: {0}", joystickGuid);
//Query all suported ForceFeedback effects
var allEffects = joystick.GetEffects();
foreach (var effectInfo in allEffects)
Console.WriteLine("Effect available {0}", effectInfo.Name);
//Set BufferSize in order to use buffered data.
joystick.Properties.BufferSize = 128;
// Acquire the joystick
joystick.Acquire();
// Poll events from joystick
while (true)
{
joystick.Poll();
var datas = joystick.GetBufferedData();
foreach (var state in datas)
Console.WriteLine(state);
}
}
I have installed sharpdx and I can see joystick axis output in console.
Now I want to display each axis data in separate textbox on my UI. So I changed few lines of code:
joystick.Poll();
var data = joystick.GetBufferedData();
foreach (var state in data)
{
if (state.Offset == JoystickOffset.X)
{
textBox1.Text = state.Value.ToString();
}
}
So this should pass data to textbox. If I write here Console.Writeline(state.Value)
I will get data I want to display. Problem is, that this while loop
blocks UI.
I would like to put this while loop in private void timer_tick
and set maybe 10 milliseconds refresh rate. But I don't know how to access variables like var joystick
in separate function. I have also read that this can be done with asynchronous programming. Sadly I am stuck now.
Can anybody help me with as simple solution as possible to this problem? Code example would be great.