For school I have to make a small game which is based on Breakout.
I got my JFrame which does this:
game.setFocusable(true);
setContentpane(game);
in my game I am adding a inputhandler which extends Keylistener and implements JPanel.
setFocusable(true);
Inputhandler input = new Inputhandler();
addKeylistener(input);
It just doesn't seem to work, I've been writing a lot of tests but I can't see to get the input handle capture any keyPressed.
When I change my JFrame to:
add(game);
it works like it is meant to work but the problem I encounter when doing this way is painting my panels the correct way. I'm kinda stuck on this issue so please someone help me out.
Point I've reached now:
public Game(){
setFocusable(true);
requestFocus();
requestFocusInWindow();
getInputMap().put(KeyStroke.getKeyStroke("SPACE"), "pressed");
getActionMap().put("pressed", new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("Space is pressed");
}
});
this.inputHandler = new InputHandler();
addKeyListener(this.inputHandler);
setPreferredSize(new Dimension(500,500));
}