Happy Thanksgiving,
First of All, I have been searching to know if Visual Scripting is a new thing that have been made for game engines.
Let me show you some example of visual Scripting
the other thing is just regular coding like writing c++ code in IDE now I tried both of them but the question that I have been trying to figure out is, since I tried both of them it seems visual scripting is more easier, and more understandable for at least me I feel it makes sense when I connect nodes comparing it with when I am writing a code some thing like "Player controller" I will tell you how long it took me to write an enemy controller ! writing code for player controller in c++ it took me about 2 hours whereas it took me only one hour connecting nodes to make a player controller using visual scripting it , but even though it was an easy process and fast, I did not feel good about it, and I started to think more about what would be the advantage of writing c++ code rather than just connecting nodes? so here is the question: What are the advantages of writing code ? what are the advantages of using Visual script? What are the disadvantages of both of them? I know this advantages of Visual Scripting it is not as complicated as writing c++ code
Also would writing code be faster than the "already created scripts"(Visual Scripts)
Last question if you have to choose between both what would you choose Visual or writing code?
Note: I decided to ask the question here instead of game engine websites, is because here where I can find "Programmers" where in most games engine websites they all prefer the "happy way" as they call it which is (visual scripting) not the "sad way" which is (writing code)
I hope this time I did not ask some "bad" question that will result in too many negative votes :) be easy on me it is Thanksgiving ;)
Update: Here is some more information about the Visual Scripting that I am using in Unreal engine I got it from Unreal Engine website "The Blueprints visual scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. This system is extremely flexible and powerful as it provides the ability for designers to use virtually the full range of concepts and tools generally only available to programmers. Through the use of Blueprints, designers can prototype, implement, or modify virtually any gameplay element, such as: Games - set up game rules, tweak gameplay conditions, etc. Players - create variants with different meshes and Materials or character customization. Cameras - prototype new camera perspectives or change the camera dynamically during play. Input - change the player controls or allow players to pass input to items. Items - weapons, spells, pickups, triggers, etc. Environments - create randomized props or procedurally-generated items." I do not think there is such a thing like if you have to make something complicated you need to write code for it (my opinion)