Basically my problem is simple - I have a ParticleEffect which looks nice on small screen but on my private phone (Samsung S4) it looks very small. My question is: How can I scale the effect?
I have already done something like this:
// Callback method
public void addEffect(Vector2 position, boolean special) {
// Callback Method for the particle effects
PooledEffect effect;
if (!special)
effect = (MathUtils.random(0, 1) == 0) ? yellow_star_pool.obtain()
: green_star_pool.obtain();
else
effect = special_star_pool.obtain();
effect.setPosition(position.x, position.y);
effect.scaleEffect(Values.Scalar_Width*1.3f);
effects.add(effect);
}
But the result is that the effect is scaling exponentially, something I don't want.
I just want the effect to be scaled so that it will look the same on all screens. How can I achieve that?