When I use the following code to fade in a file it doesn't work as I expect. I expect a gradual fade in from 0 to 1 over the course of 5 seconds, instead I get an abrupt change five seconds into playing the file where the gain instantly goes from 0 to 1. What am I not understanding ?
soundObj.play = function() {
playSound.buffer = soundObj.soundToPlay;
playSound.connect(gainNode);
gainNode.gain.value = 0;
gainNode.gain.exponentialRampToValueAtTime(1, audioContext.currentTime + 5);
gainNode.connect(audioContext.destination);
playSound.start(audioContext.currentTime);
}
Update/Edit
I changed the above code to the following and it seems to work, now I am researching why. I've added a few comments. Mainly inquiring as to if adding a setValueAtTime method is necessary and if a non zero value is necessary for the gain.value properties default value.
soundObj.play = function() {
playSound.buffer = soundObj.soundToPlay;
playSound.connect(gainNode);
gainNode.gain.value = 0.001; // If set to 0 it doesn't fade in
gainNode.gain.setValueAtTime(gainNode.gain.value, audioContext.currentTime); // Is this needed to have the other RampToValue methods work ?
gainNode.gain.exponentialRampToValueAtTime(1, audioContext.currentTime + 7);
gainNode.connect(audioContext.destination);
playSound.start(audioContext.currentTime);
}